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Dying light 2 review
Dying light 2 review





  1. Dying light 2 review series#
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There are 30 different POIs on the map, from Bandit Camps and mini-bosses to climbing challenges like Windmills and Radio Towers, to the dungeon-like Dark Hollows and abandoned shops that can only be explored at night. There are some outstanding story missions scattered throughout the game - like ‘Broadcast’, which has you ascend a zombie-infested skyscraper using your new grappling hook - but even the best missions are overshadowed by an unbelievable amount of filler. Traversal is so fun, in fact, that the missions themselves feel like interruptions most of the time. Open world games often bottom out once you get sick of moving from map marker to map marker to check off missions from an endless list, but Dying Light 2 reverses the standard formula by making the journey between points of interest so much fun.

dying light 2 review

Even then, I still find myself holding my breath when I make that first jump and leaning forward in my chair to make sure I get just enough distance to grab the next ledge. Eventually you’ll be slide-jumping off a roof, grabbing a rope in midair, leaping onto a wall, and running along it Titanfall-style before landing on a lowrise in a perfect roll. You begin with just a little stamina and very few abilities, so you have to be as efficient as possible with every jump and climb, so you don’t end up falling multiple stories down into a crowd of zombies. You’re given a much broader selection of traversal tools this time, like vaults, wall running, slide jumps, and a paraglider, and by combining them skillfully you can discover incredibly satisfying ways to move around the city. The world is a giant parkour playground filled with interesting routes to discover and unique buildings to scale. Once you get out into Old Villedor, aka The City, and discover all the new ways to interact with the environments, it's easy to see why the locomotion was changed so much for the sequel. With a much higher jump and lower gravity, it feels like jumping on the moon at first, especially if you’ve put a lot of time into the first Dying Light. Even after more than 50 hours, I still find joy in the freerunning and parkour mechanics, which have been vastly improved from the original. Though I disengaged with the story fairly early, exploring the city via its rooftops never got old. There’s a good ending and a bad ending with a few variables mixed in depending on who lives and dies at the end, but that’s about the extent of the narrative impact your choices make.

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There are a series of more impactful decisions to be made directly leading up to the finale, but by then I was too disillusioned with the convoluted, weightless plot and its many unlikeable characters to really care about the consequences of my actions. While you will have the occasional alternate mission based on your choices, it seems that all roads quickly lead back to the middle without offering any actual change to the overall direction of the story. This is far from the first game to be marketed on the premise that your choices matter, but like all the rest, the claim has been massively inflated here. Techland promised a plot with many branching paths that will allow you to shape Aiden’s story with your choices. Much has been made of the choice-based narrative system developed for Dying Light 2, which is one of many, many new additions that differentiates the sequel from the original. Related: Serious Sam: Siberian Mayhem Review - More High-octane Action To find his sister, Aiden will have to cooperate with the survivors of Villedor by using his extreme parkour skills to help them take back the city from the undead and repel a group of violent marauders called the Renegades.

Dying light 2 review free#

Aiden’s journey leads him to Villedor, the last known city in existence, where he's quickly swept up in a conflict between the lawmaking Peacekeepers and the ideologically opposed Free Folk.

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You play as Aiden Caldwell, a pilgrim who travels from settlement to settlement looking for his long-lost sister.

dying light 2 review

Like any evil megacorp though, they continued to iterate on the virus until inadvertently causing a second outbreak that quickly swept across the entire planet. Following the events of the first Dying Light, the GRE organization managed to develop a cure for zombie-ism.







Dying light 2 review